6th IEEE VR Internal Workshop on Animation in Virtual and Augmented Environments (Veranstaltung)

Aktivität: Begutachtung von Publikationen und HerausgebertätigkeitenBegutachtung von Publikationen


Animation is an extensive and heterogeneous media form. Often associated with cinema and television, animated images have entered many areas of life, particularly games, installations, or data visualizations, taking on operative, communicative, epistemic, and didactic tasks, among other things. In this context, Suzanne Buchan (2013) speaks of pervasive animation, a media world in which animated images are omnipresent. Also, in one of the most innovative fields of motion picture production, augmented and virtual reality, animation is an integral part of artistic, scientific, and economic applications in animated forms as well as mixed with live-recorded footage.

Connecting specialists from various digital humanities research areas (such as animation, games, and media studies) with experts from both vision-oriented computer science areas (such as computer graphics or information visualization) and experts from technically oriented computer-science areas (such as data integration, internet-of-things or smart automation), the ANIVAE workshop aims to create an open and exciting environment. By encouraging synergies of interdisciplinary approaches, the workshop maps animation within the AVR context from different angles and creates new knowledge in this research field.

ANIVAE wants to account for the state-of-the-art research in digital humanities with (software) design and visualization for AVR systems, to shape a common understanding, to compare systems and approaches and derive common paradigms, to develop useful and necessary methods and techniques, and to foster new ideas.

Topics of interest include (but are not limited to):

Animated reality vs. mixed reality content
Animation techniques in AVR environments
Hardware/Software support for animation in AVR
Interdisciplinary and intermedia approaches (e.g. games, film, theatre, fine arts etc.)
Motion and/or performance capture
Tools/methods/use cases for Interactive dissemination of animated AVR content
Use Cases and Applications of animated content in AVR environments
User Acceptance of animated AVR contents
Media Art & Virtual/Augmented Reality
Generative art in AR/VR
Animated hybrid documentaries in AR/VR
AR/VR Narrative games and films
AR/VR Data Visualizations
Interactivity and immersive play in Extended Reality(XR)
Teaching and learning animation in VR
New forms of algorithmic storytelling in VR
Tactility and physicality of AR/VR
Digital materiality in AR/VR
Sound art and design in VR
Zeitraum2023 → …
OrtShanghai, ChinaAuf Karte anzeigen