@inproceedings{04046535752c433ea0aca5f8b1c33f28,
title = "Gamifying a Software Testing Course with Code Defenders",
abstract = "Software testing is an essential skill for software developers, but it is challenging to get students engaged in this activity. The Code Defenders game addresses this problem by letting students compete over code under test by either introducing faults (lattacking{\v z}) or by writing tests to reveal these faults (ldefending{\v z}). In this paper, we describe how we integrated Code Defenders as a semester-long activity of an undergraduate and graduate level university course on software testing. We complemented the regular course sessions with weekly Code Defenders sessions, addressing challenges such as selecting suitable code to test, managing games, and assessing performance. Our experience and our data show that the integration of Code Defenders was well-received by students and led them to practice testing thoroughly. Positive learning effects are evident as student performance improved steadily throughout the semester.",
keywords = "Mutation analysis, Software engineering education, Software testing education, Testing game, Unit testing",
author = "Gordon Fraser and Alessio Gambi and Marvin Kreis and Rojas, {Jos{\'e} Miguel}",
note = "Publisher Copyright: {\textcopyright} 2019 Association for Computing Machinery.",
year = "2019",
month = feb,
day = "22",
doi = "10.1145/3287324.3287471",
language = "English",
series = "SIGCSE 2019 - Proceedings of the 50th ACM Technical Symposium on Computer Science Education",
publisher = "ACM",
pages = "571--577",
editor = "Hawthorne, {Elizabeth K.} and P{\'e}rez-Qui{\~n}ones, {Manuel A.} and Sarah Heckman and Jian Zhang",
booktitle = "SIGCSE 2019 - Proceedings of the 50th ACM Technical Symposium on Computer Science Education",
}