TY - GEN
T1 - VRWalk - a Case Study Regarding Different Movement Options in Virtual Reality
AU - Nemetz, Marco
AU - Pfiel, Sandra
AU - Altenburger, Reinhard
AU - Tiefenbacher, Florian
AU - Schuster, René
AU - Reiner, Michael
AU - Hopp, Matej
N1 - Funding Information:
Abstract. The use of Virtual Reality (VR) and Augmented Reality (AR) for trainings in virtual settings has become increasingly popular in the last years. By using these technologies, trainees can learn how to behave and operate equipment in virtual environments before being trained in real-world settings. However, it has been reported that, especially in motion and dynamic settings, trainees tend to experience problems like nausea, headaches and other problems. In this study, we investigate the effect of different tasks in a controlled way by comparing two groups in a real and a virtual setting. A questionnaire is developed to assess the degree of sickness of the probands and insights about the effect of each type of tasks are assessed in a qualitative way. This investigation was done as part of the project VRWalk (2021–2022) and funded by the WST3 (Funding programs for Lower Austrian companies in the areas of business, tourism and technology).
Publisher Copyright:
© 2022, Springer Nature Switzerland AG.
PY - 2022/8/24
Y1 - 2022/8/24
N2 - The use of Virtual Reality (VR) and Augmented Reality (AR) for trainings in virtual settings has become increasingly popular in the last years. By using these technologies, trainees can learn how to behave and operate equipment in virtual environments before being trained in real-world settings. However, it has been reported that, especially in motion and dynamic settings, trainees tend to experience problems like nausea, headaches and other problems. In this study, we investigate the effect of different tasks in a controlled way by comparing two groups in a real and a virtual setting. A questionnaire is developed to assess the degree of sickness of the probands and insights about the effect of each type of tasks are assessed in a qualitative way. This investigation was done as part of the project VRWalk (2021–2022) and funded by the WST3 (Funding programs for Lower Austrian companies in the areas of business, tourism and technology).
AB - The use of Virtual Reality (VR) and Augmented Reality (AR) for trainings in virtual settings has become increasingly popular in the last years. By using these technologies, trainees can learn how to behave and operate equipment in virtual environments before being trained in real-world settings. However, it has been reported that, especially in motion and dynamic settings, trainees tend to experience problems like nausea, headaches and other problems. In this study, we investigate the effect of different tasks in a controlled way by comparing two groups in a real and a virtual setting. A questionnaire is developed to assess the degree of sickness of the probands and insights about the effect of each type of tasks are assessed in a qualitative way. This investigation was done as part of the project VRWalk (2021–2022) and funded by the WST3 (Funding programs for Lower Austrian companies in the areas of business, tourism and technology).
KW - Digitization
KW - Motion sickness
KW - Movement
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85138011529&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-15559-8_57
DO - 10.1007/978-3-031-15559-8_57
M3 - Conference contribution
SN - 9783031155581
VL - 1646
T3 - Communications in Computer and Information Science
SP - 811
EP - 821
BT - Systems, Software and Services Process Improvement - 29th European Conference, EuroSPI 2022, Proceedings
A2 - Yilmaz, Murat
A2 - Clarke, Paul
A2 - Messnarz, Richard
A2 - Wöran, Bruno
PB - Springer
ER -