Twenty years of research on gamified advertising: a systematic overview of theories and variables

M.K.J. Waiguny, Z.M.C. van Berlo, E.A. van Reijmersdal

    Research output: Contribution to journalArticlepeer-review

    Abstract

    Gamified advertising has received considerable attention from advertising scholars over the last two decades. In the literature, two main types of gamified advertising can be identified: in-game advertising (IGA) and advergames (AG). In this article, we synthesize 20 years of research into these types of advertising–and pay special attention to the role played by the International Journal of Advertising (IJA). We give a systematic overview of the most often used theories explaining the persuasive effects of advertising in games (in-game advertising) and through games (advergames) and discuss the main conclusions that can be drawn from the existing gamified advertising literature. Furthermore, we propose a framework that offers an overview of the most important ad, game, and player characteristics influencing the effectiveness of gamified advertising. Finally, we look ahead and discuss the future of research on gamified advertising.

    Original languageEnglish
    Pages (from-to)171-180
    Number of pages10
    JournalInternational Journal of Advertising
    Volume42
    Issue number1
    DOIs
    Publication statusPublished - 11 Nov 2022

    Keywords

    • Gamification
    • advergames
    • in-game advertising

    Research fields

    • Consumer behaviour and psychology

    IMC Research Focuses

    • Innovation management and consumer studies

    ÖFOS 2012 - Austrian Fields of Study

    • 509014 Game research
    • 501012 Media psychology

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