Virtual Reality Applications for Experiential Tourism - Curator Application for Museum Visitors

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The possibility to create an additional or alternative experience for tourists using Virtual Reality (VR) has considerable potential in marketing, as an alternative to physical visits, as well as an enriching factor of a real-world experience. However, the positive experience in VR can be quickly marred by lack of usability, unmerited task load, or an onset of cybersickness. This paper presents the findings from a study of an application for museums allowing visitors to curate their own virtual rooms. The findings show that even such a simple VR application can still pose usability challenges to the users. Moreover, a considerable proportion of the study participants developed cybersickness symptoms despite a comparatively short use. We conclude that the design of experiential VR applications for tourism must pay attention to user-centred development in order to realise the promise of the content.
Original languageEnglish
Title of host publicationSystems, Software and Services Process Improvement - 28th European Conference, EuroSPI 2021, Proceedings
EditorsMurat Yilmaz, Paul Clarke, Richard Messnarz, Michael Reiner
PublisherSpringer
Pages719-729
Number of pages11
Volume1442
ISBN (Print)9783030855208
DOIs
Publication statusPublished - 25 Aug 2021

Publication series

NameCommunications in Computer and Information Science
Volume1442
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Keywords

  • Cybersickness
  • Experiential tourism
  • Museums
  • NASA-RTLX
  • SUS
  • Simulator sickness
  • System usability scale
  • Task load
  • Usability
  • Virtual Reality

Research fields

  • Virtual Reality

IMC Research Focuses

  • Digital transformation and organisational development

ÖFOS 2012 - Austrian Fields of Study

  • 102026 Virtual reality

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